Control “AI Containment” Level

Roles:
Level Designer

Engine:
Unreal Engine 5

Team Size:
2

 

The level is set in the Universe of Control. With the fiction of being a hidden section of the Panopticon that the player discovers after the main events of the game. This section, named “AI Containment”, houses computers and artificial intelligence that contain supernatural powers. Their use must be restricted as part of the Federal Bureau of Control’s mission for the good of humanity.

Development on the level started with us discussing concepts for a few different games. We settled on Control due to its third person gameplay, creative geometric style, and our respective interests in seeing how we could duplicate the feeling of the game’s spaces.

We set out by first gathering reference, creating a flow map, and an annotated 2D top down of the level. Theming for the levels primary focal points and how the player would navigate through the space came next, with some changes made along the way.

The level was then given an initial greybox pass in Maya. Cover, enemy combatants, and additions/subtractions to the greybox pass were completed. Props were added for scale and we started refining what each room and block were going to be.

From then on, room geo was further defined, additional props were created, and feels based changes were made to the golden path through the level. Special attention was given to how the player would seek out and attack combatants as they passed throughout. We continued iterating back and forth on the spaces and asked questions on how we could improve the level.

Once we reached a full pass on everything, we called it good. Hope you all enjoy seeing what we built!

Above are some of the older screenshots.

Below is the original 2D top down for the level.