Destiny 2
Roles:
Senior Designer
Platforms:
PS4, PS5, PC, Xbox
Engine:
Proprietary Engine
Team Size:
100+
As a Senior Designer on Season of the Witch, I owned the design and implementation of the Lucent Hive Mission
Replicating old gameplay and combat
Scripting encounters and objective flow to match simplified progression through existing level
Implementing new dialogue and narrative beats
On the upcoming Season, I owned the design and implementation of a handful of missions yet to be released
Designing high level beats and progression players will take through level
Blockout and coordination with artists to create new unique level geo
Placing combat encounters and scripting combat progression through spaces that trigger dynamically
Working with narrative to figure out when and what kind of dialogue will guide the player
Adjusting design to fit the varying needs and constraints presented by variable amounts of players + playlist difficulties