WWE 2K Franchise

Roles:
Game Designer, Scripter

Platforms:
Playstation 4, Xbox One, PC

Engine:
Proprietary 2K Game Engine

Language:
C++, Lua based Visual Scripting

Team Size:
100+

WWE 2K20:

  • I designed “Brawl Arenas” - levels that take the player outside of the ring to fight against enemies

    • Populated Brawl Arenas with weapons and interactable environment hazards

    • Set collision data to get the right animations, sound, nav mesh, and reactions from characters

    • Performed initial blockmesh of levels in Maya

  • I balanced and tweaked stats and abilities for existing and new characters

  • I designed new combat abilities for characters and worked with animation and vfx to get them implemented

  • I designed the new Achievements for 2K20, and curated the existing achievements from 2K19

  • I input cutscene data across the game that triggered sfx, lighting, vfx, and VO through non-gameplay sequences

  • Worked in AI Behavior Trees to create unique AI for different game modes and enemy types

  • Worked with the narrative team to help design combat encounters for our 2K Originals storylines

WWE 2K19:

  • I helped design custom matches that were deployed as weekly events on WWE 2K19