I’m Luis, a Game Designer at 2K Games
I use my experience in level, combat, and technical design to create memorable experiences for players. Currently working on an unannounced Combat Action title at 2K.
Feel free to check out some of my recent work below, or try any of the links above! I keep myself fairly busy, and am working on all sorts of cool things at any given time. I can be reached at luisybj@gmail.com for inquiries of any kind :)
Most recent aaa release
Game Designer (Scripter) - WWE 2K19 (2018)
As a Designer on WWE, I contributed to the creation of “Towers”
Engine: 2K WWE Engine
most recent contract work
Level Designer - A Hat in time (2018)
As a Level Designer on A Hat in Time, I led the design and development of several worlds. Worked with programmers, producers, and artists to take the concept I created to completion.
Most recent personal project
Uncharted 4 - Armored Car Scripting Prototype
Spent a day trying out a basic implementation of the “Beast” chase sequence from Uncharted 4. I usually do one of these project whenever I want to brush up on my 3D math and level design skills.
Unity + C# for scripting
Node Canvas plugin for implementation of Behavior Trees
3DS Max to model initial hero assets and level blockmesh