Phantom Halls

Role:
Gameplay Developer

Platform:
PC

Engine:
Unity

Language:
C#

Team Size:
4

  • Collaborated on and developed future gameplay mechanics and features for future sprints.

  • Programmed and modified game progression and systems to spec of Project Lead.

  • Enhanced existing game systems and mechanics to be ready for Early Access and Final Release.

  • Teleworked with Lead Artist to concept and design characters, player interactions, and environments for final game release.