Phantom Halls
Role:
Gameplay Developer
Platform:
PC
Engine:
Unity
Language:
C#
Team Size:
4
Collaborated on and developed future gameplay mechanics and features for future sprints.
Programmed and modified game progression and systems to spec of Project Lead.
Enhanced existing game systems and mechanics to be ready for Early Access and Final Release.
Teleworked with Lead Artist to concept and design characters, player interactions, and environments for final game release.