Blubber Busters

Role:
Gameplay Developer

Platform:
PC, Nintendo Switch

Engine:
Unity

Language:
C#

Team Size:
10

 
  • Collaborated with whole team to nail down high level direction and design goals for game.

  • Designing ability kits and enemy-specific interactions for our cast of characters; Programming these and other features in Unity with C#.

  • Producing myself: Setting S.M.A.R.T. goals in milestones while seeking out feedback/assets from team to get my contributions in by deadline.

  • Unblocking team through code and solving other technical issues.

  • Optimizing existing codebase, communicating ever-changing designs, and producing cinematic content with Art Team for Vertical Slice.