Blubber Busters
Role:
Gameplay Developer
Platform:
PC, Nintendo Switch
Engine:
Unity
Language:
C#
Team Size:
10
Collaborated with whole team to nail down high level direction and design goals for game.
Designing ability kits and enemy-specific interactions for our cast of characters; Programming these and other features in Unity with C#.
Producing myself: Setting S.M.A.R.T. goals in milestones while seeking out feedback/assets from team to get my contributions in by deadline.
Unblocking team through code and solving other technical issues.
Optimizing existing codebase, communicating ever-changing designs, and producing cinematic content with Art Team for Vertical Slice.