WWE 2K Franchise
Roles:
Game Designer, Scripter
Platforms:
Playstation 4, Xbox One, PC
Engine:
Proprietary 2K Game Engine
Language:
C++, Lua based Visual Scripting
Team Size:
100+
WWE 2K20:
I designed “Brawl Arenas” - levels that take the player outside of the ring to fight against enemies
Populated Brawl Arenas with weapons and interactable environment hazards
Set collision data to get the right animations, sound, nav mesh, and reactions from characters
Performed initial blockmesh of levels in Maya
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I balanced and tweaked stats and abilities for existing and new characters
I designed new combat abilities for characters and worked with animation and vfx to get them implemented
I designed the new Achievements for 2K20, and curated the existing achievements from 2K19
I input cutscene data across the game that triggered sfx, lighting, vfx, and VO through non-gameplay sequences
Worked in AI Behavior Trees to create unique AI for different game modes and enemy types
Worked with the narrative team to help design combat encounters for our 2K Originals storylines
WWE 2K19:
I helped design custom matches that were deployed as weekly events on WWE 2K19