Hi! Iā€™m Luis, a Mission Designer currently at Sony Santa Monica

 
 

As a Mission Designer, I work with teams to craft moment to moment player experiences. This means designing levels, the things players do in them, and scripting the gameplay needed to make those levels memorable. Its work I enjoy tremendously. And it has enabled me to take on various roles on a diverse number of titles, including Level Designer, Technical Narrative Designer, and Mission Designer.

I grew up loving two things - Action Movies and Adventure Games. The characters, their stories, and the challenges they overcame inspired me to get into game development. Nowadays I channel that energy into designing and scripting fun experiences for players.


- Current professional work -

Technical Narrative Designer - God of war: Ragnarok @ Sony Santa Monica

I design and implement narrative content for God of War Ragnarok; scripting characters, cinematics, and blending gameplay with storytelling moments.


- Current Personal Work -

Blocktober level sketches

I challenged myself to design a level each day in 2 hours or less. This helps me improve by prioritizing and blocking out around a certain element. Such as:

  • Focal Points

  • Guiding Elements

  • Lighting

  • Readability

Check out more of my personal projects with these links!


- Past professional work -

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Mission Designer - Medal of Honor: Above and Beyond (First Person Shooter)

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Gameplay Designer (Scripter) - WWE 2K20 (Fighting Game)

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Level Designer - A Hat in time (Open world third person platformer)

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ASSOCIATE GAME DESIGNER - Unreleased project at Level-5

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Game Design intern - Legends of aria (MMORPG)

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Game Developer - Blubber busters (sidescrolling metroidvania)

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Game developer - Blood Alloy (2d shoot em up)